In the gripping problematic conclusion of the Moving S***hole adventure, Plank and Bramblewank are quickly running out of time. Do they have the ability to smarten up and turn things around - or will there be a ridiculous deux ex machina ending? It's Dungeons and Dragons in Fantasy Australia and it belongs in your listening holes, cobber!
(click to stream, right-click to save)
You should SUBSCRIBE to us on iTunes
- because we do this every week!
Please support our new show by rating/reviewing and sharing our content. And why not join the discussion in our friendly Facebook group
!? Or even go hog wild by subscribing/supporting us on Patreon